User Experience Designer

Space Explorer: Spatial Interactive Exhibit

Space Explorer

How can we elevate the learning experience by utilizing space?

FALL 2017


UX Designer and Design Technologist

Project Timeline:

7 Weeks

Key Affordances:

Leap Motion Sensor to detect precise hand gestures
3D Interface Design 


Processing, Leap Motion Sensor, After Effects, Madmapper
Model Making


Space Explorer is an interactive exhibit display meant to encourage children to explore space, in space. Apart from having the children use motion gestures to interact with the visual display, they are also exposed to auditory and visual stimulation. 



Secondary Research

I wanted to know how children learn, and did some secondary research on what is recommended by experts.

Research shows that each learning style uses different parts of the brain. By involving more of the brain during learning, we remember more of what we learn.

Studies show that requiring children to gesture while learning new concepts helped them retain the knowledge they had gained during instruction. Gesturing can play a causal role in learning, perhaps by giving learners an alternative, embodied way of representing new ideas. We may be able to improve children's learning just by encouraging them to move their hands.

Cook, Mitchell, & Goldin-Meadow, 2008

Exhibit Features


Opportunity Space at Griffith Observatory


From visiting the Griffith Observatory, I noticed that patrons are either huddling over the controls for the display or standing motionless at the side. Huddling together in a tight space and the act of crouching itself is difficult for parents who want to enjoy the displays as much as their children. It also inhibits more people from interacting with the display. 

Meanwhile, there are displays that have no interaction whatsoever, leaving patrons standing and reading the content from a distance. Not only does it look cold, it also does not look very engaging.

Space Explorer allows patrons to enjoy the experience together. The open spatial nature of the exhibit encourages people to crowd around and learn together, all while being comfortable.

Design Process

A peek at the code

Prototyping Process:

  • Building 3D planets in processing, having it spatially make sense in accordance to the solar system
  • Creating and placing content for each planet
  • Adding sounds to individual planets
  • Creating a landing page
  • Adding Particle Effect to make the scenery more engaging
  • Projecting onto model and testing it out

Making a Spaceship

As for the form of the installation, I decided to create a spaceship as I believe it would be something that children would understand intuitively. It would be friendly enough to encourage further discovery and play.



Mock-up Visualization

Final Interface Deliverables